Alrighty Dooms, nice list.
First, the battle.
I hate Dawn of War and wouldn't ya know it, we rolled up Dawn of War for this scenario. My opponent won the roll off, and since it was an objective mission he opted to concede first turn to me. Black Sun filters helped out quite a bit. Even though 1 squad of Broadsides couldn't shoot the turn it came on, I still managed to make a dent in my opponent's strategy from the get go.
I used the terrain to my advantage and initially deployed far forward to give me a safe bubble to operate within. I had the capacity to solidly hold 2 objectives, but because of the amount of success I had in the first 3 turns I got aggressive and proceeded with a plan to try and take all three. The plan did not work, but I still came up with a tie.
Secondly the list.
I have noticed that a lot of my lists are heavily dependent on multiple units needing to survive to pull off alpha strikes. In the case of my seeker army list I needed the pathfinders and multiple tanks alive to make sure I can launch 15 missiles in a turn. This in turn required aggressive pathfinder deployment to effectively get good angles on the targets I wanted.
In my sniper drone list I have relegated myself to a lot less movement with my heavy firepower. While I can set up strong firing lanes I will have problems against a quickly closing force.
My sniper drone list has more anti-marine but this is has more anti-tank and it is 250 points cheaper.
I like it a lot Dooms, thanks for posting it. The upcoming Phoenix games tourney I am gonna be using my sniper drone list since that is what I have painted but it looks like I will have to paint up 2 more broadsides to run your list. In an 1850 game I think I would add shield drones to the 2nd squad of crisis and a squad of kroot. In a 2000 point game I would add Shadowsun for the leadership bubble.
Any thoughts, comments?