1850 point game on Saturday versus a different CSM player. An extremely entertaining game with lots of stuff happening on both sides. In hindsight I probably should have been more aggressive in this one (ironic) but I just came off of a game where I was too aggressive so I erred on the side of caution. Markerlights FTW win, but the Kroot get MVP for taking out 3 tanks!
I am pretty sure I just have to think more during my games. These battle reports are pretty good for me to look at and remember what I need to work on better. Apparently I am actually not that good, but I am getting better.
-Krox
"Not that good" is pushing it. I sometimes wonder about your plans during the game, but I'm not great at this either. That game, you probably should have pulled your guys up that were sitting around doing nothing. It was debatable if you should have ran back with your sniper squad the round before lash, but I thought you would have taken out those guys. Great job on the Defiler in round one, that's how pathfinders and hammerheads are supposed to work :)
ReplyDeleteThat was a crazy fun game to watch! I played that Chaos guy right before you did and our capture and control game ended in a draw. That game was great too. It's fun to play against someone who's excited about the game, and super friendly!
Combine all that with the kindness of the store owner, and it was a great day. I'm definately going back to Phoenix Games again.
@Sarafan
ReplyDeleteDude, I have won 2 games since I bought that camera. That's 17 recorded games plus 5 games I didn't record. I would say 2 wins out of 22 games is not super good. Granted it is a learning process I just have to use better tactics. That's why I started the blog :)
-Krox
I think that your list is week for your game style
ReplyDelete(as a tau player i watch fanatic your blogspot so i talk general and not only for this game)
i suggest you sometime use this list
1750pts
HQ
Commander shas'o:
missile-pod,plasma
targeting array
h.w. multi tracker
h.w. Drone controller
2 shield drone
127pts
--------------
BODYGUARD 1
CRISIS : missile-pod,plasma
targeting array
h.w. multi-tracker
h.w. target lock
87pts
--------------
BODYGUARD 2
CRISIS : missile pod,plasma
h.w. multi tracker
targeting array
82pts
....................................
ELITE
TEAM 1
crisis:team leader,plasma,fusion
h.w. multi-tracker
2 shield drones
97pts
crisis: m.tracker,plasma,fusion
62pts
-----------
TEAM 2
crisis: multi-tracker,fusion, flamer
46pts
crisis: fusion,t.l. flamer
45pts
....................................
FAST
2x
5 pathfinders
devilfish
disruption pod
290pts
---------
piranha
fusion
dis-pod
70pts
....................................
TROOPS
6 firewarriors
devilfish
disruption pod
145pts
-------------
2x
6 firewarriors
120 pts
....................................
HEAVY
TEAM 1
Broadside XV88
stabilazation system
team leader
multi tracker
drone controller
black sun filter
Broadside XV88
stabilazation system
2 shield drones
203pts
---------------
TEAM2
Broadside XV88
targeting array
team leader
multi tracker
drone controller
black sun filter
target lock
Broadside XV88
targeting array
2 shield drones
208pts
---------------
Hammerhead
railgun
burst cannons
target lock
multi tracker
disruption pod
black sun filter
175 pts
....................................
TACTICA
COMMANDER TEAM
targeting array for better BS (3+) the missile pods is perfect against the light vehicles ( most of the players in 5th edition use mech armies with many transpots // you leave tha railguns for the heavy vehicles) and plasma gives a good defence against everything is coming back to my lines
EVEN TERMINATORS...with a markelight all the squad hit at 2+ !!!!
-------------------------------------------
ELITE TEAM 1
i use them to protect my lines for deep strikes
with fusion and plasma they are a serius problem for your enemy
sometimes i keep them to deep strike
(i see first my enemy list so i know what is better for me)
-------------------------------------------
ELITE TEAM 2
(...the pathfinders' devilfish with the reroll to deep strikes is awesome)
2 crisis with flamers and fusions
the first one with t.l fusion and flamer in the case you want to hit a vehicle
and the other with t.l flamer and fusion in the case you want to hit horde infantry like ork or nids
....also i gave to crisis shield drones because otherwise is a very easy kill point for str8 weapons ...
and different weapon systems for allocated wound
otherwise 2 wounds and one dead
-------------------------------------------
FAST
piranha:Just 1,i keep it at reserve and it has given me many contests , or i use it like tankhunters if i play kill points
pathfindes...ok!!!!!!!!:)
-------------------------------------------
TROOPS
... firewarriors without devilfish... i keep them at reserve and when they come take pathfinders' devilfish and they stay back for my objectives and for defence
(2 F.W. teams without devilfish-
2 pathfinders team with devilfish)
-------------------------------------------
Heavy support
the blacksun filter to the hammerhead does very good work if you play the nightfight scenario
tHE same with broadsides teams
Broadside team 1
with stabi system in the case you play dawn of war
team 2
Why with targeting array ?
OK i jsut preffer to have 2 t.l. raiguns with 3+ to hit
(i know that is a problem if i play dawn of war scenario
but in the case you play the other two scenarios is great)
team leaders with target lock so i can hit more targets
and multi trackers for more shouting against infantrys that are close to me
...I am sorry for the big post
your blogspot is amazing
keep the good working
@Dooms:
ReplyDeleteNice post. Alrighty you are on, next battle report I do will be with the list you just posted.
-Krox
this is a great honour for me :)
ReplyDeletemake use of it is a very heavy list
with many plasma - fusions - railguns
many shield drones
and your oponnent must to roll many invu saves ;)
At last for dawn of war (i hate this scenario too)
a nice move if you deploy first
is to place one
devilfish with firewarriors
in the middle of the table
(exactly 24") in front of the position that your army latter came in, your opponent must go back 18"
and at your moving phase take the devilfish 12" back to your lines
is a nice trick specialy if you facing fast or horde armys
@Krox
ReplyDeleteWon 2 games, sure, but how many were a draw? Anyway, I see what you're saying, but I still don't think you give yourself enough credit.
@Dooms
Interesting. I like the idea of 3 Fire Warrior squads. I think that's enough to be dangerous when the enemy gets in range, rather than waste the one squad that's there for fluff.
Also, good plan on the DoW setup if you have first turn.
@Sarafan
ReplyDeleteI am probably just in a mindset where I want to crush the other person instead of going for the tie :D. I tend to be aggressive to try to get a win (in those tie games) and it doesn't work out for one reason or another.
I am getting better though.