I have actually been having a lot of luck with a list that is close the original one I posted.
Strakhov
Beast 09
Gun Carriage
Man O War Drakhun
Fenris
War Dog
Yuri the Axe
Great Bears
Manhunter
I have heard some comments from dudes at the FLGS that I should have at least one unit of infantry or some support dudes. I understand gorman or eiryss can do things that hamper my opponent and they are really nice. However I just want to have everything move the same speed (6") and include a bunch of things my opponent knows can kill huge chunks of stuff. That changes the psychology of the game a little bit. All I need is for a small piece of my army to get to his and I can do a lot of gutting. So far I have been using Strakhov's feat to remove the opposing army rather than specifically go for a caster kill (although a majority of the time the feat has gone off something has ended up with melee range to the caster.)
Generally I have the carriage screen strakhov, and use the drakhun and wardog to protect strakhov on his feat turn. If I think I have a shot at the caster I put focus on beast 09, if I don't think I can get the caster with him I cast overrun on Beast 09 so that I can move strakhov back after 09 kills something. Superiority is always up and generally I put stealth on something, but tend to drop stealth on the feat turn so I have more focus, everyone is usually in melee anyways.
So far the games I have lost have been mistakes that I have made with the gun carriage (that thing blocks a huge a lane) BUT I still like the gun carriage because people either try to ignore it or put forth a lot of effort to get rid of it. I just like it because its mobile terrain that makes rough terrain. I guess you could say I see the gun carriage as my support model.
P.S. I gotta remember how to do the thing where a word is also a link, that way I can link to all the models through their name so if you need a quick reference you have the info just a click away.
-Krox
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